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To bring The Vanishing of Ethan Carter into context, it’s very much the type of experience you could expect to find if you mixed the paranormal abilities seen in Murdered: Soul Suspect, with the open nature of Gone Home – albeit in a much larger world. However, with the game only short in length, you’ll be finished with the story before things ever become too repetitive or tiresome to really notice.
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If I was to be picky, it would have been quite nice to see some different methods used to solve each murder, rather than simply s earching each area and following the memory fragments. D espite Ethan Carter being an overly short experience, there’s no denying the re’s quality storytelling involved though. Those wanting a quality story however will certainly enjoy the bite-sized pieces of backstory that accompany each solved murder.Īlthough it will largely depend on how thoroughly you comb each area for the answers, the overall length of the game is really no more than two to three hours at a push, so again if you’re interested in something which you can really sink some time in to, then you’d be best searching elsewhere. If you’re a fan of challenging adventures, then it’s likely that this won’t be the one you’re looking for, as the only real test comes in the form of finding each area of interest, and correctly numbering the rather obvious steps in which each murder took place. This is done by piecing together memory fragments in the correct order and doing this solves the mystery of how each character died, which in turn allows players to progress on with the main objective of hunting down Ethan Carter. To progress through the game, players must search through the clues in each area of the different murders, before using the paranormal abilities of the protagonist to put together what happened. Although backtracking is never an enjoyable task in any game, it’s nice to see a game so similar to many ‘walking simulators’ given an open-world setting rather than tie players to a strictly linear path – and it’s not like you don’t have an impeccable view to gaze upon whilst you wander.īack to the story though and The Vanishing of Ethan Carter provides a strong showi ng.
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A big reason for that is also down to the fact that from the first steps, players are free to go anywhere they wish thanks to the completely open-world environment that’s provided to explore.įor me this made for a rather unique experience, as even though I enjoyed being able to go forward and progress at my own pace, getting lost was a problem that occurred several times and often caused me the need to backtrack to find particular points of interest within the story.
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Whilst the meat of the game is of course the story that plays out as you progress, there have been numerous times in which I found myself simply wandering off in a random direction just to gaze at the natural beauty of the game world. One of the first things that I noticed during my time with the game however wasn’t the story or the gameplay mechanics, but rather just how beautiful the setting for the game, Red Creek Valley, looks.